
It has been hundreds of years since the last Blight ravaged the world of Thedas. Many believe that it can never happen again, that the Dragon Age will pass without the rise of such evil. They are wrong. Beneath the earth the darkspawn stir. A new arch-demon has risen and with it a Blight that will scourge the lands and darken the skies. The nations of Thedas need a new generation of heroes, but who will answer the call?
This fall Green Ronin brings you the Dragon Age RPG, based on BioWare’s highly anticipated computer game, Dragon Age: Origins. Published in the classic boxed set format, Dragon Age is a perfect portal to the world of tabletop roleplaying. What follows is an excerpt from the Player’s Guide, which gives a good overview of what the game is all about. If you haven’t played Dragon Age: Origins, never fear. No previously knowledge is required to play and enjoy the Dragon Age RPG.
~ Introduction ~
Welcome to Dragon Age, a roleplaying game of dark fantasy adventure. In Dragon Age you and your friends take on the personas of warriors, mages, and rogues in the world of Thedas and try to make your names by overcoming sinister foes and deadly challenges. You may face down one of the vile darkspawn in ancient dwarven ruins, engage in a duel of wits with an Orlesian noble, or uncover the secrets of the Fade. You may win renown or you may die alone in the trackless wilderness. Whatever your fate, your story is your own to tell. In Dragon Age you make the choices and try to survive the consequences.
~ What’s In the Box? ~
The Dragon Age RPG comes in a series of boxed sets. Set 1 contains a Player’s Guide, a Game Master’s Guide, a poster map of the nation of Ferelden, and three 6-sided dice. This is all you need to get started with the game.
~ Getting Started ~
The first thing you need is a group of friends to play with, and one of you must take on the role of Game Master. While you can play with as few as one GM and one player, the game works best with one GM and three to five players. It is possible to play with more players, but that can slow down the pace of the game.
The GM has a key position so try to make sure that he or she really wants the job.Running a game is fun, but it’s a different experience than playing. Book 2 of this set, the Game Master’s Guide, explains the GM’s role in detail. The GM (and only the GM) should read that book.
Once you’ve settled on a GM, everyone else needs to make characters, known as PCs or Player Characters. In Dragon Age your character has the potential to become a great hero of Thedas, but begins as just another hungry adventurer scrabbling for glory. You do not get to start play as a knight or a grey warden. Those are positions that must be earned and that’s what playing the game is all about.
Your character is your primary responsibility as a player in a RPG. This is your alter ego in the game world. Over the course of many game sessions, your character will grow and change but every hero needs a starting point.
That is exactly what Chapter 2: Character Creation provides, giving you not only game stats but also a character concept, starting goals,and ties to other Player Characters. Once play begins the portrayal and development of your character is all up to you. Playing your character, achieving goals, and navigating the perils of a fantasy world — this is the fun of playing a RPG.
~ Basic Game – “Concepts” ~
In the Dragon Age RPG you will make a character. You can play a human, an elf, or a dwarf of various backgrounds. You then pick one of three classes: mage, rogue, or warrior. Your class defines the core of your character and determines the powers at your command.
Your character begins at level 1 as an inexperienced adventurer. By surviving encounters and overcoming challenges, your PC gains experience points and rises in level. Your character may eventually make it to level 20 and become one of the mightiest heroes of Thedas. It won’t be easy though.
Your character has eight abilities, such as Strength and Perception, and each one has a numeric rating, with 1 being average. When your character wants to do something, the GM may call for an ability test. This is a dice roll to determine success or failure and it’s the most common roll in the game. To make an ability test, you simple roll three dice, add the results together, and add the appropriate ability. This generates a test result and you want it to be high. (Test result = 3d6 + Ability)
You may have to apply other bonuses or penalties, most commonly ability focuses that represent areas of special expertise. Once you determine your test result, you tell the GM what you got and he’ll let you know if it’s a success or a failure and what happens. Your character also has a Health score. When damage is inflicted, this reduces Health. If it reaches 0, your character may die.
In combat your character can perform stunts. When doubles are rolled on an attack roll, this generates “stunt points.” You can then use these points to pull off a number of special maneuvers. Stunts help keep combat dynamic and fun. There are also spell stunts, which let mages enhance their spells.
That’s Dragon Age in brief. Now it’s time for you to make a character and give it a try. Game on!